Source code for mouse

from ctypes import *
from mtypes import POINT, PPOINT
from mtypes import isiterable

The Mouseclass

The Mouse class controls the mouse movement and key presses.

class MouseException(Exception):
    def __init__(self, err):
        Exception.__init__(self, err)

# Usage:
[docs]class Mouse(object): """ The MML Mouse object communicates directly with libmml, but wraps it around a nice and easy to use layer. It will allow several ways to set mouse positions and buttons. __getitem__ and __setitem__ are also implemented, so one can access mouse buttons states and positions with []. """ # _mc = MMLCore reference. _mc = None Left, Right, Middle, Pos = 'Left', 'Right', 'Middle', 'Pos' # last mouse pointer position _lpp = (0, 0) def __init__(self, MC, cli): """ Initialize the Mouse object. Needs a DLL Mufasa Core object (which contains the dll reference.)""" self._mc = MC self._cli = cli self._initialiseDLLFuncs() pass
[docs] def setPos(self, pos): """ Set the mouse position to the tuple _pos_. """ return self.__setitem__(Mouse.Pos, pos)
[docs] def getPos(self): """ Get the current mouse position as a tuple. """ return self._getMousePos()
[docs] def getButtonStates(self): """ Get the current states of the mouse buttons. """ return zip(self._getButtons().keys(), \ self.__getitem__(self._getButtons().keys()))
[docs] def setButtonState(self, button, downup): """ Set the states of the mouse buttons. """ return self.__setitem__(button, downup)
def __getitem__(self, item): """Can currently return the state of mouse buttons as well as the mouse position. Supports iterable arguments""" if isiterable(item): res = [] for i in item: if i == self.Pos: res.append(self._getMousePos()) elif i in self._getButtons().keys(): res.append(self._getMouseButtonState(self._buttonToInt(i))) else: raise MouseException('Invalid mouse button') return res else: if item == self.Pos: return self._getMousePos() if item in self._getButtons().keys(): return self._getMouseButtonState(self_buttonToInt(item)) raise MouseException('item is not iterable nor a (valid) string') def __setitem__(self, item, value): """Can currently set the state of mouse buttons as well as the mouse position. Supports iterable arguments""" ak = self._getButtons().keys() + [self.Pos] if isiterable(item) and isiterable(value): isfalse = lambda x: True if not x in ak else False for i in map(isfalse, item): if i: raise MouseException('One of the items is not valid. Items:', item) if len(item) != len(value): raise MouseException('Not enough values for items') for i, v in dict(zip(item, value)).iteritems(): if i == self.Pos: self._setMousePos(v) elif i in self._getButtons().keys(): self._setMouseButtonState(self._buttonToInt(i), \ 1 if v else 0) return else: if item in ak: if item == self.Pos: self._setMousePos(value) elif item in self._getButtons().keys(): self._setMouseButtonState(self._buttonToInt(item), \ 1 if value else 0) return else: raise MouseException('Invalid item / value') raise MouseException('FIXME') # Tools def _getButtons(self): """Return mouse buttons with their corresponding button DLL number as dict""" return {self.Left : 0, self.Right : 1, self.Middle : 2} def _buttonToInt(self, button): """Return button number for button""" return self._getButtons()[button] # Internal DLL stuff def _getMousePos(self): ret = POINT() ok = self._mc.dll.get_mouse_pos(self._cli, byref(ret)) # FIXME: Perhaps use some sort of assertion? # We should print dll.last_error is ok != 0 self._lpp = (ret.x, ret.y) return (ret.x, ret.y) def _setMousePos(self, p): ret = POINT() ret.x, ret.y = p ok = self._mc.dll.set_mouse_pos(self._cli, byref(ret)) if ok != 0: pass # Raise exception self._lpp = (ret.x, ret.y) return ok def _getMouseButtonState(self, button): ok = self._mc.dll.get_mouse_button_state(self._cli, button) if ok < 0: pass #Raise exception return ok == 1 def _setMouseButtonState(self, button, state): ok = self._mc.dll.set_mouse_button_state(self._cli, c_int(button), c_int(state), *map(lambda x: c_int(x), self._getMousePos())) if ok != 0: pass # Raise exception return ok def _initialiseDLLFuncs(self): """Define all mouse related DLL-calls""" self._mc.dll.get_mouse_pos.restype = c_int self._mc.dll.get_mouse_pos.argtypes = [c_ulong, PPOINT] self._mc.dll.set_mouse_pos.restype = c_int self._mc.dll.set_mouse_pos.argtypes = [c_ulong, PPOINT] self._mc.dll.get_mouse_button_state.restype = c_int self._mc.dll.get_mouse_button_state.argtypes = [c_ulong, c_int] self._mc.dll.set_mouse_button_state.restype = c_int self._mc.dll.set_mouse_button_state.argtypes = [c_ulong, c_int, c_int, c_int, c_int] pass